If a TechnoType has a DigitalDisplayType with InfoType=Health, it's allowed to display fake values to enemy players.
DigitalDisplay.Health.FakeStrength, if set, will be used as the maximum value of health display. The current value will be displayed as the percentage of its current health multiplies the new maximum value.
DigitalDisplay.Health.FakeAtDisguise, if set to true on an InfantryType with Disguise, will use the disguised TechnoType's Strength value as the maximum value of health display. The current value will be displayed as the percentage of its current health multiplies the new maximum value. This will be applied before DigitalDisplay.Health.FakeStrength.
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InfoType=Health
, it's allowed to display fake values to enemy players.DigitalDisplay.Health.FakeStrength
, if set, will be used as the maximum value of health display. The current value will be displayed as the percentage of its current health multiplies the new maximum value.DigitalDisplay.Health.FakeAtDisguise
, if set to true on an InfantryType with Disguise, will use the disguised TechnoType'sStrength
value as the maximum value of health display. The current value will be displayed as the percentage of its current health multiplies the new maximum value. This will be applied beforeDigitalDisplay.Health.FakeStrength
.In
rulesmd.ini
: