PhoebeIV / OpenRA-OW

OpenRA - Opposing Worlds, a mod that adds a lovely mixed bunch of cool, silly, over the top stuff, while also providing a neat and fun, and (mostly) balanced gameplay experience.
GNU General Public License v3.0
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Notes from work #12

Open PhoebeIV opened 1 year ago

PhoebeIV commented 1 year ago

Stuff I think about while I'm at work during downtime. This will mostly comprise of easy / smaller changes.

-576,576, -576,1536, -1536,1536, -1536,576, 1536,576, 1536,1536, 576,1536, 576,-1536, 1536,-1536, 1536,-576, -1536,-576, -1536,-1536, -156,-1536


With TeleportNetwork tested and working, I'll look into adding a network system to both GLA and Zerg, with their respective support Ambush Hole and Nydus Canal powers behaving as teleport destinations. For AI, obviously this won't work and they will continue to work as they currently do, but slightly adjusted. (ie, illusion of actors teleporting but are actually just spawning in with the PeriodicProducer trait)

For the Ambush Hole, I'ma use a similar sprite to the Ant Hill, it will also have a shape like this:

xxx
x_x
xx_

Doing it like that will make it harder teleporting units to get through or out of the network, so it becomes a little harder to squeeze through an ENTIRE army. Will probably have to do it a sorta hacky way too, with the centre cell being the actual teleport structure, and the outer 'shell' just existing to block actors, otherwise, actors I think can just bypass the x cells if a 3x3 structure allows teleport.

If it doesn't work, I could look into making the support power allow the player to temporarily build and place a special building.

PhoebeIV commented 1 year ago

Add these:

Projectiles:

PhoebeIV commented 1 year ago
PhoebeIV commented 1 year ago
PhoebeIV commented 1 year ago

moved to main post

PhoebeIV commented 1 year ago

moved to main post