PhoebeIV / OpenRA-OW

OpenRA - Opposing Worlds, a mod that adds a lovely mixed bunch of cool, silly, over the top stuff, while also providing a neat and fun, and (mostly) balanced gameplay experience.
GNU General Public License v3.0
3 stars 1 forks source link

Medi sprites and fixes #2

Closed Tumbrawolf closed 3 weeks ago

Tumbrawolf commented 1 year ago

Need to add damage states to buildings.

Find new aviary sprite

Change sprites on various units.

Tumbrawolf commented 1 year ago

If we can get eject on death working would make the towers more viable.

Rework assassin. Make into a bug unit, can infect infantry dealing large damage and spawning batch of smaller bugs on kill. Hold fire make it stealth, better stealth when deployed but no vision. Ranged web attack, very low damage but AOE slow

Fix Build times for keeping up with the pacing of other factions. (Need to check how fast I can tech up compared to others)

Tumbrawolf commented 1 year ago

Add assassin bug swarm Add Rot Elemental Spawns

Tumbrawolf commented 1 year ago

Air needs a balance pass something horrid. Units are beyond useless atm.

Gyro more infantry focus ignore vehicles Gryphon anti vehicles. Might see if I can make it have a melee Dive attack when out of ammo? Dragon. Siege damage. Strong vs Buildings and infantry Wyvern. Slow tanky Frost bomber. Maybe give a debuff more so than damage?

Balance the elemental units. Water: limit to water. Make it a tanky Submarine that melee attacks boats Lightning: anti air flyer emp affect on stacks Rot: spawns Minions on kills. Prety much just a Chem thrower mixed with a zombie. Earth: tanky anti vehicle, Throws rocks Can only melee infantry.