Open chi27870 opened 5 years ago
This would be nice.
Some thoughts about this:
If anyone has ideas/solutions for (one of) these problems feel free to provide them here :)
Some thoughts about this:
- Server switches should ideally not happen until the target chunk/location is found (otherwise the player would just stand around somewhere on the other server?)
- This adds an additional challenge that the searcher needs to somehow support offline players ‒ something that used plugins that are hooked into (like protection plugins) usually don't support well
- The communication is ideally done via some other library/utility bridge plugin with a Bungee component as plugin messages alone will most likely not work in this case (e.g. the target server might not have a player connected to it)
If anyone has ideas/solutions for (one of) these problems feel free to provide them here :)
https://github.com/WiIIiam278/HuskBungeeRTP like this? && is this plugin still updating?
https://github.com/WiIIiam278/HuskBungeeRTP like this?
As far as I know that one doesn't solve point 2 of the list.
is this plugin still updating?
Yes, it will always be updated as it is used on my own server which targets latest.
Point 3 will be solved with ConnectorPlugin though which I have been working on for such exact use-cases.
I would like to request bungee support if that is possible. I have portals to send my players to the server, but I would like to use tiered signs as well for certain distances and biomes. Thanks for all of the hard work and keeping the game fun and new for us!!!
chi