Pholith / ONI-Mods

Mods for Oxygen Not Included
https://steamcommunity.com/profiles/76561198263471888/myworkshopfiles/?appid=457140&sort=score&browsefilter=myfiles&view=imagewall
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Custom paintings crashes on Mac #4

Closed ghost closed 3 years ago

ghost commented 4 years ago

Confirmed this with only the relevant mod installed.

The error appears to be coming from the kanim, so I can only assume the bytes files are out of date or wrong somehow.

Logs:

<SNIP>
[05:23:35.542] [1] [INFO] Loading mod content Animation [Customize your paints:1906475585] (provides DLL, Animation)
[05:23:35.594] [1] [ERROR] mod_painting_kanim Symbol: [art_a] tex count: [0] buildImageIdx: [0] group total [0]
mod_painting_kanim Symbol: [art_a] tex count: [0] buildImageIdx: [0] group total [0]

(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)

[05:23:35.595] [1] [ERROR] mod_painting_kanim Symbol: [art_b] tex count: [0] buildImageIdx: [0] group total [0]
mod_painting_kanim Symbol: [art_b] tex count: [0] buildImageIdx: [0] group total [0]

(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)

[05:23:35.595] [1] [ERROR] mod_painting_kanim Symbol: [art_c] tex count: [0] buildImageIdx: [0] group total [0]
mod_painting_kanim Symbol: [art_c] tex count: [0] buildImageIdx: [0] group total [0]

(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)

[05:23:35.595] [1] [ERROR] mod_painting_kanim Symbol: [art_d] tex count: [0] buildImageIdx: [0] group total [0]
mod_painting_kanim Symbol: [art_d] tex count: [0] buildImageIdx: [0] group total [0]

(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)

[05:23:35.595] [1] [ERROR] mod_painting_kanim Symbol: [art_e] tex count: [0] buildImageIdx: [0] group total [0]
mod_painting_kanim Symbol: [art_e] tex count: [0] buildImageIdx: [0] group total [0]

(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)

[05:23:35.595] [1] [ERROR] mod_painting_kanim Symbol: [backing] tex count: [0] buildImageIdx: [0] group total [0]
mod_painting_kanim Symbol: [backing] tex count: [0] buildImageIdx: [0] group total [0]

(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)

[05:23:35.595] [1] [ERROR] mod_painting_kanim Symbol: [frame] tex count: [0] buildImageIdx: [0] group total [0]
mod_painting_kanim Symbol: [frame] tex count: [0] buildImageIdx: [0] group total [0]

(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)

[05:23:35.595] [1] [ERROR] mod_painting_kanim Symbol: [frame] tex count: [0] buildImageIdx: [0] group total [0]
mod_painting_kanim Symbol: [frame] tex count: [0] buildImageIdx: [0] group total [0]

(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)

[05:23:35.595] [1] [ERROR] mod_painting_kanim Symbol: [place] tex count: [0] buildImageIdx: [0] group total [0]
mod_painting_kanim Symbol: [place] tex count: [0] buildImageIdx: [0] group total [0]

(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)

[05:23:35.595] [1] [ERROR] mod_painting_kanim Symbol: [stretch_marks] tex count: [0] buildImageIdx: [0] group total [0]
mod_painting_kanim Symbol: [stretch_marks] tex count: [0] buildImageIdx: [0] group total [0]

(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
<SNIP>

Full logs available upon request.

ghost commented 4 years ago

What tools would I need to debug and possible fix this, @Pholith? I'd be willing to give a try at it.

Pholith commented 4 years ago

I don't use MAC and I don't have any computers that have this OS available for now. I can't do much right now and I hope a modder or someone else will be able to find the problem

Pholith commented 3 years ago

The mod should now works on Linux and Mac

ghost commented 3 years ago

Awesome! I'll give it a test tonight. If it works I'll mark the issue closed.

Pholith commented 3 years ago

It don't works ? @glek

ghost commented 3 years ago

Sorry, was in the process of moving homes and didn't end up getting time to test it. Let me grab my MacBook and give it a shot right now.

ghost commented 3 years ago

Works perfectly on my MacBook! Closing as fixed.

Pholith commented 3 years ago

Nice ! Thanks for your help