Phong13 / BulletSharpUnity3d

A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d
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Adding MultiBody handling and various adjustments #70

Closed flonou closed 4 years ago

flonou commented 4 years ago

Updating to Unity 2019.2 Adding MLCP solver handling Adding multi collision callback capability AddImpulse and AddForce with coordinate world type as an option to mimic Unity's API

Phong13 commented 4 years ago

Sorry it took me so long to look this over. It was very large so it took a while.

This looks great! Thanks for all the improvements.