PhorkYou / blacken

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Simple single-type dungeon cells are great for digging dungeons, but bad for play #26

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Please describe use-case:

Simple single-type dungeons are great for digging dungeons.

They're also great for hand-drawn levels.

They tend to suck for actual play, though. For play you usually want a separate 
"thing" assigned to Terrain Item and Monster.

So we should create a TIM (terrain-item-monster) cell and have code to convert 
simple single-type Grids in to full-fledged TIM grids.

Original issue reported on code.google.com by yam...@gmail.com on 8 Aug 2012 at 1:40

GoogleCodeExporter commented 9 years ago
The initial rollout of TIM cells is in place for Blacken 1.1. They'll get more 
thoroughly tested during the tutorial phase. 

Pushing the remainder of this ticket to 1.2.

Original comment by yam...@gmail.com on 19 Aug 2012 at 1:35