Open X3msnake opened 6 years ago
It is a very nice 3D engine! I found it is quite easy to use openGL with the pygame library. Most time consuming will be the porting itself I think. There are some code-blocks without spaces/linebreaks which will take some time to understand.
Have you added @Rob2048 to the team? I am sure he can help.
What about integrating his engine as is with the gui maybe Rob can make an api that we can do calls from and to?
I'll have some time to look at integrating it this weekend.
@NardJ I think the code blocks 'without spaces/linebreaks' that you are taking about are in the three.js file? That is the OpenGL library I'm using, but all the voxel related code is within the index.html. It's actually a very small amount of code.
@Rob2048 I am currently cleaning up and annotating the code in the branche 'New-features'. I just did PhotonEditor,py. It is probably best/easiest to use this branch to integrate the engine in.
@NardJ how's this comming along?
@X3msnake Code is cleaned up and engine can be ported into PFE.
@Rob2048 If you need any help, let me know.
@NardJ Awsome. Saw your tips on the loadscreen on phytonOpenGL
Can we set a ETA on this?
@NardJ Does this still make sense now with the new internall voxel engine?
Hey Masters, lets debate a bit on the best way to bring 3D visualization to the PFU.
Any ideas on how we can go about with it and timeframes for implementation?