PhysicalAddons / physical-starlight-and-atmosphere

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Mars sky way overexposed; exposure correction = bluish sky #61

Closed SongCast closed 2 years ago

SongCast commented 2 years ago

Hi, I'm loving Physical Starlight And Atmosphere! Fantastic product. Thank you!

I'm experimenting and I've noticed that the default Mars settings yield's a wildly over-exposed result. Adjusting the exposure (via KCyclesX post-processing) yields a nicely exposed image, however the martian sky hue becomes bluish (most real-world images suggest Mars' sky leans toward butterscotch); is this by design? Thanks again.

System Information Operating system: Windows-10-10.0.22000-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.23

Blender Version Broken: version: 3.0.1 Release Candidate, branch: K-CyclesX2, commit date: 2022-01-16 20:48, hash: rB75dde0af07ed Worked: (newest version of Blender that worked as expected)

mars_landscape_kcycles_exposure

karlisup commented 2 years ago

Hi @SongCast, Thank you for your reporting the issue. We did reproduce the bug and will fix it shortly.

SongCast commented 2 years ago

Here's a follow-up render using PSA v1.5.0, KCyclesX v3.01, Windows 11, default Mars profile, no post-processing. Looking much, much better! Thank you!

mars_landscape_kcycles_exposure--follow-up

karlisup commented 2 years ago

Thank you for reporting back! I am glad it worked <3