PiRSquared17 / awd

Automatically exported from code.google.com/p/awd
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Crash when import a 3DSMax export on a ActionScript Mobile Project (FB) #13

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1.Make a Mobile project with the GettingStartedWithAway3D.zip code
2.Make a cube with a Checker Texture + Convert to EditMesh
3.Export with the Embed Texture check

What is the expected output? What do you see instead?
- There are many errors in the flash builder at the compilation (Ipad Emulator 
Mode)(see attach files)

What version of the product are you using? On what operating system?
Modeller: Autodesk 3dsMax 2012 64 bits
Exporter: maxawd_2012_32_v1.0.1
OS: Windows 7 64 bit
AIR : 3.2
Flex : 4.6

Please provide any additional information below.
- Works Fine with in the viewer from the exporter !
- Works fine with the vase.awd (Seven64) & (LionOSX)
- Works fine with the old Blender AWD2 exporter (LionOSX)

Note : I can join the project File too if you want

Original issue reported on code.google.com by patrick....@gmail.com on 16 May 2012 at 5:16

Attachments:

GoogleCodeExporter commented 9 years ago
The errors from Flash Builder ...

Original comment by patrick....@gmail.com on 16 May 2012 at 5:17

Attachments:

GoogleCodeExporter commented 9 years ago
Ok : works fine with a Away4 Lib update

Original comment by patrick....@gmail.com on 16 May 2012 at 9:11

GoogleCodeExporter commented 9 years ago
This was not a bug (reporter used old version) nor was it related to the AWD 
project.

Original comment by bengtric...@gmail.com on 17 May 2012 at 7:50