Closed GoogleCodeExporter closed 9 years ago
ok got version 757, installed and ran:
first part loaded was repraptest.stl-- displayed ok but with errors on console.
loaded happy.stl.-- loaded in 45 seconds, but did not display-- errors
presumably in logs
Original comment by dave.cow...@gmail.com
on 13 Apr 2012 at 8:54
Attachments:
ok.. let's try once more! LOL
http://chemshapes.googlecode.com/files/debugVersion_svn_758.zip
let me known!
Original comment by hra...@gmail.com
on 14 Apr 2012 at 1:38
ok, version 758 results:
ran draft.exe.
loaded ok visually, though there were a couple of errors in log
loaded happy.stl ok ( 45 sec )
observed 15 sec time to render after stl loaded according to log
redraw time is very slow-- approx 3 sec between screen repaints
jogwheel: unusable due to speed.
switched to teapot.stl-- loaded ok in 3 sec
slicing speed was very fast-- jog wheel smooth
tried to do simulation: something happened-- it appeared to run through all the
slices as fast as possible-- but time per slice was set to 4 sec so this was
unexpected
went back to regular view and got some error-- then log started spinning so i
had to shut down. end of session
Original comment by dave.cow...@gmail.com
on 14 Apr 2012 at 12:26
Attachments:
coool... thats not TOO bad!!! At least it worked!!!
Teapot.stl is pretty simple, but here it reports 0 secs to load, not 3...
How fast is your computer, overall?
Do you have some other software installed that you could load happy.stl and let
me known how fast it is?
I would very much like to known how fast it would be in a different software,
like for example, replicatorG!
The simulation runs as fast as possible in your release.
The latest official version now respects the exposition time correctly. Try
that one out!
Original comment by hra...@gmail.com
on 14 Apr 2012 at 5:50
Ok I will try latest official. My machine is an intel dual core 1.8ghz
with embedded graphics. And 3gb ram from 2008.
The 3 sec pause happened after the log said 'done loading xxx triangles' so
its the display part not the triangle processing id say.
The teapot simulation took about 1 second total to run so it was fairly fast
Original comment by dave.cow...@gmail.com
on 14 Apr 2012 at 8:17
Have you tried the latest 0.2.0 version?
Original comment by hra...@gmail.com
on 19 Apr 2012 at 4:52
could you try this version:
http://chemshapes.googlecode.com/files/debugVersion_svn_783.zip
I've upgraded PyOpenGL to the latest alpha version, from feb/2012.
let me known!
Original comment by hra...@gmail.com
on 21 Apr 2012 at 1:22
Please try the latest version:
http://chemshapes.googlecode.com/files/CS1_Host_v0.3.1.zip
This version have some bug fixes to increase compatibility with newer gpus.
I've upgraded Python OpenGL to the lastest Alpha, released in February 2012.
The previous one was from 2010.
This upgrade should fix most of the issues encounter by users with Intel GPUs.
It also should fix issues with newer ATI/AMD boards and NVidia GT boards.
Please give it a try and let me known asap!
thanks...
Original comment by hra...@gmail.com
on 24 Apr 2012 at 7:24
could you plz try the latest v0.3.3?
http://chemshapes.googlecode.com/files/CS1_Host_v0.3.3.zip
and let me known.
Original comment by hra...@gmail.com
on 3 May 2012 at 9:56
Please let me known if this is still an issue or else I'll close this ticket as
"FIXED" in the next 7 days!
thanks...
-H
Original comment by hra...@gmail.com
on 31 May 2012 at 9:04
Original comment by hra...@gmail.com
on 5 Jul 2012 at 5:42
Original issue reported on code.google.com by
dave.cow...@gmail.com
on 9 Apr 2012 at 12:34