PiRSquared17 / zildo

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Other bugs from Ruben #50

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
1.the windows in the castle look like they came from a different building 
because of the color difference of its surroundings (see error1.png).

2. in the first screen of the forest (?) on the road to Polaky the sign has a 
misplaced 
space inside the word:"Kukoo". It states: "K  ukoo" (see error2.png).

3. on my last playthrough I used the left shift button to speed things up. When 
I was picking up the bushes for the milk, the bushes got stuck in the first 
lifting stage (see error3.png). Even without the left shift this could be 
reproduced (see error3b.png). However, in a new savegame I couldn't reproduce 
this. Probably a crash of the game-engine's bit that handles the lifting.

4. when you trigger the cutscene at the Polaky castle without killing the 
guards, you get attacked and subsequently get tossed around. Since the 
character wants to go back to its standing place during the cutscene, it'll try 
to move back. If you get killed without standing in that spot, the blackscreen 
will get triggered (like normally when you die) but the character will still be 
walking back to the spot whereafter it will drop dead. (looks cool btw) This 
can be solved by removing all enemies when a cutscene is triggered.

5. when you have given the milk to the guard it doesn't automatically disappear 
from the top left corner inventory (see error4.png).

6. the doorpost of the second room of the secret entrance of the polaky castle 
appears to be in front of the player (see error5.png).

7. when you save the game in a room where all the enemies have been killed and 
you reload the game, the enemies will have respawned. (not a big problem unless 
you save in a boss room)

8. somehow the game 'froze'(it didn't actually freez but the only the 
characters in the cutscene didn't move anymore. the birds and such did move 
however) at the last cutscene. I suspect it was due to the fact that the knight 
was stuck to the squirrel (see error6.png).

9. Sometimes it's quite hard to see with line of dialog belongs to whom 
(especially in a conversation between mor than 2 people).

Original issue reported on code.google.com by tcheg...@gmail.com on 7 May 2013 at 2:57

GoogleCodeExporter commented 9 years ago
[1.096]
1. OK
2. OK
3. OK
4. OK
5. OK
6. OK (just edit the graphics)
7. Not a bug. For now, it works like expected. But need to think about when 
dealing with boss room.
9. Will be done later. (probably with displaying the name of speaking character 
just above the text frame)

Original comment by tcheg...@gmail.com on 7 May 2013 at 3:00

GoogleCodeExporter commented 9 years ago
Original RAR file from Ruben (I forgot to attach at the creation of this issue)

Original comment by tcheg...@gmail.com on 7 May 2013 at 8:39

Attachments:

GoogleCodeExporter commented 9 years ago
8.OK ('unstoppable' again, to fix this local issue. But need to be adressed 
seriously)

Original comment by tcheg...@gmail.com on 7 May 2013 at 10:03