PiRSquared17 / zildo

Automatically exported from code.google.com/p/zildo
GNU Lesser General Public License v3.0
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Boomrang #9

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
When the Boomrang touches a PNJ, it should stop and come back to the player as 
if it reached the 
maximum range.

Original issue reported on code.google.com by alex.fr...@gmail.com on 6 Sep 2009 at 6:18

GoogleCodeExporter commented 9 years ago
Added in 1.09

Original comment by tcheg...@gmail.com on 11 Oct 2009 at 11:36

GoogleCodeExporter commented 9 years ago
OK for enemies
KO for NPCs : the Boomrang don't comme back and go to its maximum range

By the way, when an enemy gets hurt by the Boomrang close from an unreacheble 
area
(tree, house), he's pushed and get stuck. Cannot be killed nor move anymore.

Original comment by alex.fr...@gmail.com on 11 Oct 2009 at 4:41

GoogleCodeExporter commented 9 years ago
OK for the Boomrang.

Original comment by alex.fr...@gmail.com on 11 Oct 2009 at 7:25