Closed ThellraAK closed 2 years ago
I'm assuming this is on Linux, given the use of systemd? There's one way if you use DFHack, and another if you don't.
Because DFHack requires a terminal window, it has to be launched specially, and Linux doesn't provide a unified way of doing that. So, although PyLNP tries to detect the right command, it can't possibly know the right one in all cases, so you can provide a custom command.
If you go to File > Configure terminal, you'll be able to put that in as your terminal command, using a $ as a placeholder for where the executable name will go. You'll need to tweak it to launch the terminal properly, rather than go directly to the DF executable; I'd suggest having a look at core/terminal.py to see how your terminal normally gets launched (generally it's nohup <terminal-executable>
, but it varies depending on which terminal you use).
Alternatively, you should be able to make a shell script inside the DF folder that runs your desired command, make sure it's marked as executable, and start PyLNP with the command-line parameter --df-executable <name of script>
. It does have to go through a shell script, I'm afraid, since that parameter only expects a single parameter, not a complete command-line, but this should work on any operating system, and with or without DFHack.
That's awesome, that should get me going on it, thank you for your time.
I'm trying to dedicate some specific resources to DF itself to try and give it it's own cache, and am trying to do that with systemd's/cgroup's slices.
I can't find anything in the documentation to control how the game itself is launched.
systemd-run --user --slice=my.slice [location of executable] -desktop
is how I'd like to launch dwarf fortress itself, so it can have it's own dedicated resources.
Sorry if this option already exists, but I can't find it.