Support at most 6 ships, offstes hardcoded in a map, in BP_PlayerControler
To further smoothen the turning, I add a spline component, but in that case, the actor does not move around the map, but the mesh. there was a very werid bug if i use set actor locaion. when the actor location changes, the spline it self changes too, making it unable to guide the ship movement.
drastically changed the CommandShipMovement Logic, movement guided by spline instead of timeline
Modified PlayerControler Content/Core/Player/BPPlayerController.uasset chenged for loop into a funciton
A lot of things. fix issue #32
Please install the plug-in before testing. https://www.unrealengine.com/marketplace/en-US/product/c533ad0234c540fb81bdfa7bd55d3514?sessionInvalidated=true https://docs.google.com/document/d/1j3NQCgR5H0Uz8qd1RfNvZPzvJEcxNIapOkz0MESesWY/edit Only added in AttackTestMap
Support at most 6 ships, offstes hardcoded in a map, in BP_PlayerControler
To further smoothen the turning, I add a spline component, but in that case, the actor does not move around the map, but the mesh. there was a very werid bug if i use set actor locaion. when the actor location changes, the spline it self changes too, making it unable to guide the ship movement.
drastically changed the CommandShipMovement Logic, movement guided by spline instead of timeline
Modified PlayerControler
Content/Core/Player/BPPlayerController.uasset
chenged for loop into a funciton