Ah right. Well for a game of life shader you might need to recycle the texture, that is, you write to the texture with the shader, but then you feed the texture back to the shader for the next iteration. If that makes sense. It's tricky, but possible. There are GOL shaders on shadertoy you can look at.
Ah right. Well for a game of life shader you might need to recycle the texture, that is, you write to the texture with the shader, but then you feed the texture back to the shader for the next iteration. If that makes sense. It's tricky, but possible. There are GOL shaders on shadertoy you can look at.
@Cotterzz on Raylib's Discord (https://discord.com/channels/426912293134270465/1233544255931154502/1233682217620733982)