Piggy3590 / LC_Office

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Broken Shrimp AI #18

Open Index154 opened 3 months ago

Index154 commented 3 months ago

I'm getting the following errors in Singleplayer while testing stuff: image

This apears to be a similar error as mentioned in #13. However I'm not experiencing any gamebreaking behavior. So far I have found two Shrimp enemies that were spawned in next to a vent but not moving though which is probably related to this error. The only other Shrimp I've seen had opened a door and then ran away and spontaneously disappeared. (I'm certain that it did not enter a vent, it simply vanished in front of my eyes.)

I have a lot of other mods installed so I'm not sure if this is a compatibility issue. Here is the modpack for testing purposes: 018eb2e8-1bbe-54ef-b6a8-bc72904557cc

Piggy3590 commented 3 months ago

only one Shrimp can be spawned. perhaps another mod forced the spawning. I cant confirm bc I don't have time to test it. i'll check later.

LimerBoy commented 2 months ago

[Error : Unity Log] NullReferenceException Stack trace: UnityEngine.Transform.get_position () (at :IL_0000) (wrapper dynamic-method) EnemyAI.DMD(EnemyAI,single,int,int) LCOffice.Patches.ShrimpAI.CheckPlayer () (at <602a4d41bc7447b89a9e6dda8de2a5a7>:IL_0001) LCOffice.Patches.ShrimpAI.Update () (at <602a4d41bc7447b89a9e6dda8de2a5a7>:IL_0069)