Open AmberFennek opened 7 years ago
Using the FEWDACTYLS system we can probably make an award currency system.
Family/Friend L1 You have one person you can count on L2 You have three people you can count on L3 You have ten people you can count on
What count on means at this time, not sure but it is worth brainstorming.
Phrasal verbs: count on, rely on, depend on
In A Streetcar Named Desire, when the doctor arrives to take the character Blanche away, she states, "Whoever you are, I have always depended on the kindness of strangers."
Could one that counts on another assume the other also counts on the one? If so, then it's a reciprocal implied contract. In a non-reciprocal situation and as currency, is it more like counting friends on Facebook?
And more importantly for the criteria of being a currency, can they be spent? It might be more like an IOU in that case.
In the example I imagine. It's a validated field. Requester I believe X I can count on. X then gets a Survey that asks, so in so considers you a friend. How likely are you to agree with this
This is just one idea for a brainstorm.
Your brainstorming is more of a social tool for Mile 1 than a currency tool for Mile 2. For the currency system, the application would be giving kudos or social IOUs to other characters that they could then spend (although the MAX number of them is kept for comparison in rankings) perhaps on obtaining social resources, like hosting a party costs 10 social point, for example.
The polling for common reliance would be more for establishing a relational network of bonds that could also be quantified, but the intrinsic value of that quantity is its own reward and not transactional for exchange for other resources.
And the development of this social tool seems to depend on developing a polling system first, then you're brainstorming "what could I do once I had such a system?"
To cover an infinite number of currencies like coins/rings/stars found, stamps purchased, apples uneaten, teleport tokens, light crystals, energy points, portal passes, or a specific realm's currency, and other countable resources carried in the character's purse or account (intangibly stored as counters, not in-game objects), this issue is to create a traits-like numeric dictionary so that each realm could have its own economy, and allow currency conversions at banks so characters can start earning/finding/exchanging/spending various currencies.
Because any currency can also be earned by actions, they can also keep track of and allow spending of rewarded currencies like earning quest points, attendance points, kudos, gold stars, by managing current and all-time totals to keep track of how many of each type of currency has passed through the player's' "hands" allowing for stats and leaderboards to be easily created.
This is a precursor to an achievement/quest system, and can later be expanded to list achievements in addition to just counting them.