Assist and develop build areas using Trizbort, then parse in rooms, exits, attributes, tags to in-game world.
@tricuspa
Initial area of importance is "The Past" which, except for small prototype testing, should be entirely built in Trizbort then imported in - this is a primary goal for Milestone 1
Assist and develop build areas using Trizbort, then parse in rooms, exits, attributes, tags to in-game world.
@tricuspa Initial area of importance is "The Past" which, except for small prototype testing, should be entirely built in Trizbort then imported in - this is a primary goal for Milestone 1