Open JWambaugh opened 3 years ago
I made a simple fix for this: maybe you can try it.
https://github.com/PipeRift/SaveExtension/compare/main...xiejiangzhi:osx_fix
But I stiil got a codesign error in xcode.
I don’t know why, but after the compilation is passed(without codesign), the UE4 editor can run the plugin normally.
Describe the bug The latest code from master branch is not compiling on mac for unreal 4.26.1.
This is because of an error in the
Test
module.Removing the Test module from the plugin's
.uproject
file allows the plugin to compile successfully.To Reproduce
Expected: build projectand plugin c++ Actual result: comilation fails with error
Logs The error message is:
Environment (please complete the following information):