PipeRift / SaveExtension

Provides UE4 with a save-game system with support for savegame tags, level streaming and more
Apache License 2.0
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SlotData Map is not saved correctly #71

Open rtorrisi opened 3 years ago

rtorrisi commented 3 years ago

https://github.com/PipeRift/SaveExtension/blob/390033bc757f2b694c497e22c324dcac539bcd15/Source/SaveExtension/Private/Serialization/SlotDataTask_Saver.cpp#L95-L97

I think this lines were supposed to be:

//Save Level info in both files
SlotInfo->Map = FName{ FSlotHelpers::GetWorldName(World) };
SlotData->Map = SlotInfo->Map;