PipeRift / SaveExtension

Provides UE4 with a save-game system with support for savegame tags, level streaming and more
Apache License 2.0
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Support serialize/deserialize single actor, and add more event to LifetimeComponent #75

Closed xiejiangzhi closed 2 years ago

xiejiangzhi commented 3 years ago

When changing the level, we can temporarily save the actor data to the game instance and restore it to the new actor at the new level.