PipeRift / SaveExtension

Provides UE4 with a save-game system with support for savegame tags, level streaming and more
Apache License 2.0
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Child actor component values are not saved #80

Open Crossroad1000 opened 1 year ago

Crossroad1000 commented 1 year ago

I'm trying to save an actor that includes child actor components inside of it with each different default values on them. However, I'm not able to save these values inside of the actor that is in my game. When I add the main actor with its child components inside of it to the save actor list, It doesn't save the child component's default values. And when I add the child component's also to the saving list, it duplicated the child component and set it outside of the main actor when I'm loading the game. So then I do get the values that we're set on the child components but it is now duplicated and outside of the main actor.

Is there a setting I'm missing or is it not possible to save a child actor component default value inside of an actor?

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