PippleCultist / HoloCureMultiplayerMod

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Crashed when client used Anvil to upgrade the Dragon Fire collab #7

Closed seanvanpelt2 closed 4 months ago

seanvanpelt2 commented 5 months ago

I was hosting and my friend is the client. He was upgrading his Dragon Fire collab weapon in the anvil when the crash occurred. However this wasn't the first time he upgraded a weapon in the anvil. The first time he upgrade his main weapon and the crash didn't happen.

___________________________________________
############################################################################################
ERROR in
action number 1
of  Step Event0
for object obj_PlayerManager:

I32 argument is undefined
0> CallbackManagerMod!_AurieFrameworkInit+0x1C632
1> HoloCure+0x21599A9
2> HoloCure+0x2157657
3> HoloCure+0x197A8F8
4> HolocureMultiplayerMod!ModuleInitialize+0x8AD6
5> HolocureMultiplayerMod!_AurieFrameworkInit+0xCC83
6> CallbackManagerMod!_AurieFrameworkInit+0xA46
7> YYToolkit!ModuleUnload+0x1A6AB
8> YYToolkit!ModuleUnload+0x198A5
9> HoloCure+0x2158963
10> HoloCure+0x22CA8F5
11> HoloCure+0x22B1BFB
12> HoloCure+0x22B1A0D
13> HoloCure+0x22FF787
14> HoloCure+0x22085FF
15> HoloCure+0x22081E3
16> HoloCure+0x2209B8A
17> HoloCure+0x22363EB
18> HoloCure+0x242542E
19> KERNEL32!BaseThreadInitThunk+0x1D
20> ntdll!RtlUserThreadStart+0x28
############################################################################################
gml_Script_AddCollab_gml_Object_obj_PlayerManager_Other_24 (line 130)
PippleCultist commented 4 months ago

This is now fixed in v1.1.4.