Open RoorMakurosu opened 2 years ago
You can kind of do this already by running Synthesis with a partial load order - otherwise I'm not sure if I can edit the load order on my end. Is it specifically Under There that's failing, or do other patchers fail as well. Can you provide the failure message?
It seems to fail when I have to many mods that would end up being "masters" for the Synthesis.esp
I guess this can be fixed by adding a INCLUDE or EXCLUDE list of mods in the settings, so the patch would only be applied to some (and not all) mods i have in the load order... or well, maybe just put a limit to the number of mods that can be patched.
As we know, the limit of masters a ESP file can have is 250 and something (256?) :(
Thanks in advance! I love your work.
You'll need to run this patcher in it's own group. Then it is VERY unlikely that you run into the "Too man masters" problem
It seems to fail when I have to many mods that would end up being "masters" for the Synthesis.esp I guess this can be fixed by adding a INCLUDE or EXCLUDE list of mods in the settings, so the patch would only be applied to some (and not all) mods i have in the load order... or well, maybe just put a limit to the number of mods that can be patched. As we know, the limit of masters a ESP file can have is 250 and something (256?) :( Thanks in advance! I love your work.
You'll need to run this patcher in it's own group. Then it is VERY unlikely that you run into the "Too man masters" problem
That happens to me too. Dividing the patch in Under There M and Under There F can fix that. if not: deactivate the last half of your loadorder, make one patch. Using Wrye Bash to catch all masters, deactivate the first half and activate the other half. exit Wrye bash, create your patch and you should be good to go.
It seems to fail when I have to many mods that would end up being "masters" for the Synthesis.esp
I guess this can be fixed by adding a INCLUDE or EXCLUDE list of mods in the settings, so the patch would only be applied to some (and not all) mods i have in the load order... or well, maybe just put a limit to the number of mods that can be patched.
As we know, the limit of masters a ESP file can have is 250 and something (256?) :(
Thanks in advance! I love your work.