I'm currently looking for a way to have a List store multiple widgets on each item of the list. A simple example would be a piece of text and a button. Is this possible with conrod?
I'm having an issue when you instantiate the List widget, you "set" to one node. If this node could have children, how would you access the Id to set the parent?
Here's a simple example of what I'm trying.
let values = vec![0, 1, 2, 3];
let (mut items, scrollbar) = widget::List::flow_down(items.len())
.item_size(10.0)
.scrollbar_on_top()
.set(ids.list_id, ui);
while let Some(item) = items.next(ui) {
let canvas = widget::Canvas::new();
item.set(canvas, ui);
widget::Text::new(&format!("{}", values[item.i]))
.parent(<INSERT CANVAS ID HERE>);
widget::Text::new(&format!("{:X}", values[item.i]))
.parent(<INSERT CANVAS ID HERE>);
}
Hello,
I'm currently looking for a way to have a List store multiple widgets on each item of the list. A simple example would be a piece of text and a button. Is this possible with conrod?
I'm having an issue when you instantiate the List widget, you "set" to one node. If this node could have children, how would you access the Id to set the parent?
Here's a simple example of what I'm trying.
Any help would be appreciated.