Open bvssvni opened 9 years ago
See https://github.com/PistonDevelopers/piston/issues/587
Using hierarchical contiguous arrays: https://github.com/PistonDevelopers/range/issues/11
Prototype: https://github.com/bvssvni/ld30/
u32
Range<AddTo<T>>
See https://github.com/PistonDevelopers/piston/issues/587
Using hierarchical contiguous arrays: https://github.com/PistonDevelopers/range/issues/11
Prototype: https://github.com/bvssvni/ld30/
u32
independent of vertex format, converted if necessary to GPU buffer formatRange<AddTo<T>>
or similar for other actions, works as message passing