This is not stored directly, because it is a result from converting vertices from some format into an vertex buffer of a custom format T. The offset from a VertexRange<T> is used to convert indices read from the format point to the vertices in the buffer. The range of the converted indices then becomes a Geometry.
This is not stored directly, because it is a result from converting vertices from some format into an vertex buffer of a custom format
T
. Theoffset
from aVertexRange<T>
is used to convert indices read from the format point to the vertices in the buffer. The range of the converted indices then becomes aGeometry
.