Closed ghost closed 9 years ago
Thanks!
@csherratt @kvark do you know why it doesn't build with Rust nightly on Travis?
Seems like there was some regression. Now it builds. Publishing 0.4.1 to crates.
Huh, it is broken again. I don't think this is gfx_text
issue though.
Using the GPU buffer's size, rather then the soft buffer size to render will cause stale characters to be rendered if the text is concatenated. Eg Render "Hello, World" one frame, and the next "Hello" will still render "Hello, World" since the vertices are still in the frame buffer and we are telling gfx to render the entire vertex buffe.