Closed bvssvni closed 10 years ago
Are you calling glfw::start
directly from within:
extern crate native;
extern crate glfw = "glfw-rs";
#[start]
fn start(argc: int, argv: **u8) -> int {
// Run GLFW on the main thread
native::start(argc, argv, main)
}
fn main() {
/// ...
glfw::start(proc() {})
/// ...
}
I setup mint 14 with a virtualbox and was not able to reproduce this issue.
gist of it https://gist.github.com/csherratt/9148588
I am assuming that this is fixed. Please open a new issue if this is not the case.
I attempted to modify the 'window' example to start up in full screen.
The full screen does not cover the entire screen. Sometimes it appears with decoration and sometimes it does not:
With decoration:
http://i.imgur.com/kvOYZH7.png
Without decoration:
http://i.imgur.com/VsuNXw1.png
I consulted #rust-gamedev and somebody told me to clone GLFW (https://github.com/glfw/glfw) and run 'tests/reopen'. In this test it toggles window mode every 5 seconds. In full screen it appears fine without decoration.
'uname -a':