Open bvssvni opened 8 years ago
I just heard of this library today on IRC because I was experiencing performance issues with the opengl backend (I was drawing about 5000 ellipses). As a current workaround, I am using this function: https://github.com/aochagavia/rocket/blob/3632d4d80c859ac5345822be10e075cc73b17236/src/models/world.rs#L49
I have not looked into this library yet, but from the description it seems that I wouldn't need to have this workaround anymore. Is that true? What needs to be implemented before it is published?
Publised as 0.1.0 https://github.com/PistonDevelopers/graphics_tree
Btw, the opengl backend is currently the slowest among OpenGL/Gfx/Glium.
Notice that graphics_tree has a memory leak when updating an image: https://github.com/PistonDevelopers/graphics_tree/issues/5.
Awesome!
I made
GraphicsTree
implementGraphics
, because:GraphicsTree
in existing codeGraphicsTree
Graphics
TextureBuffer
object that maps texturescc @mitchmindtree