Open toqueteos opened 8 years ago
I suggest adding/agreeing upon an 'api' to allow concurrent development.
Such as defining what arguments the chunk-loader will take, what it's responsibilities are, and what it returns.
Also so no needs to wait for another to be implemented
@RichardlL There a ton of components to be defined, being so few people actually developing I think the best workflow is submitting proposals (pseudocode or working code), discussing them until quorum is met and merging. Otherwise we'll waste too much time.
Regarding the chunk loader feel free to send in your proposal for review!
/cc @fenhl
I'd like to get started on world management.
I would like to implement it based on my proposal in #97, henceforth named Allocater / Worker as requested by @fenhl #100,
So implement
chunk_send()
public funtion `chunk_send`` to take
@toqueteos Bump
Hello, I'm interested in getting invovled! On this list what isn't being tackled by anyone yet?
@JamesLaverack I think everything is free but the first two and chat. /cc @fenhl
I'm not currently working on or tracking anything on this list.
@toqueteos Who's working on chat? Is there a branch for it somewhere?
@JamesLaverack https://github.com/PistonDevelopers/hematite_server/pull/106 contains some changes to the Chat type. There's also some related issues opened. Knowing that you can also work on Chat without problems.
If you want to contribute to hematite_server this roadmap might help you! Order is relevant.
HashMap<String, Position>
which will come handy when we start adding more entities./time
working would be great, also time being updated accordingly every now and then just to keep players in sync.