Open iitalics opened 7 years ago
I feel like Piston pretty much converged on gfx. Crates like piston_window and conrod only really work with that, and other backends are second-class citizens at the moment.
Actually, I'm using opengl_graphics a lot. Feel free to open up issues about things you want documented.
This crates appears to be completely undocumented, or the documentation is just hidden beneath layers of reexports and other documentation. As someone who would like to use this but doesn't have internal knowledge of the codebase, some documentation for atleast the names of the structs and which traits they implement, would be immensely helpful.