(My apology if I report it in the wrong place, user forum proposes to report it as a bug).
I've tried to debug my application, but found that there is a huge memory leak (~30GB in 30-40seconds). When I reduced program to smallest possible, I got this:
extern crate piston_window;
extern crate image as im;
use piston_window::*;
use piston::event_loop::Events;
fn main() {
let x = 1920;
let y = 1080;
let opengl = OpenGL::V3_2;
let mut window: PistonWindow =
WindowSettings::new("test", (x, y))
.exit_on_esc(true)
.graphics_api(opengl)
.build()
.unwrap();
let mut texture_context = TextureContext {
factory: window.factory.clone(),
encoder: window.factory.create_command_buffer().into()
};
let mut events = Events::new(EventSettings::new().lazy(false));
while let Some(e) = events.next(&mut window) {
if let Some(_) = e.render_args() {
let canvas = im::ImageBuffer::from_fn(x, y, |x, y| {
im::Rgba([12,13,14, 255])
});
let mut texture: G2dTexture = Texture::from_image(
&mut texture_context,
&canvas,
&TextureSettings::new()
).unwrap();
texture.update(&mut texture_context, &canvas).unwrap();
window.draw_2d(&e, |c, g, _device| {
image(&texture, c.transform, g);
});
}
}
}
It causes memory leak like crazy.
If I comment out texture.update line, there is no leak. To reduce leak speed, change lazy from false to true.
My configuration is linux 5.7 (x86_64), nvidia-450.57-3, xserver 7.7.
(My apology if I report it in the wrong place, user forum proposes to report it as a bug).
I've tried to debug my application, but found that there is a huge memory leak (~30GB in 30-40seconds). When I reduced program to smallest possible, I got this:
It causes memory leak like crazy. If I comment out
texture.update
line, there is no leak. To reduce leak speed, change lazy from false to true.My configuration is linux 5.7 (x86_64), nvidia-450.57-3, xserver 7.7.
Libraries: piston = "0.49.0" piston_window = "0.107.0" image = "0.23.0"