Closed mitchmindtree closed 10 years ago
I think would be suitable for a pure Rust library, like Rust-Graphics and Rust-Image.
Have you thought of a name?
I guess, Rust-DSP would follow the trend? I like DSP.rs also though haha. Maybe I should be more creative...
Doesn't DSP stand for 'digital signal processing'?
What about 'rust-sound'?
Digital signal processing is what audio processing is though? I like DSP, I feel like it is more indicative of the lower level synthesis, sampling and effects processing. Plus, sound is already used a lot throughout the sdl2 stuff, and DSP isn't used yet. Thoughts?
I don't like abbreviations in project names.
Is there another name we could use?
You mean like glfw, sdl2 and gl haha? I'd say dsp is more well known then all of those? It could just be the sound designer coming out in me though
OK. 'rust-dsp' or just 'dsp'? I like 'rust-dsp' because then I know whether we are talking about the library or DSP in general.
yep, rust-dsp is fine :)
I will create a new repository.
awesome :+1:
I'm planning on building synthesis, sampler and effects tools for my generative music engine using Piston's new SoundStream. I'd love to contribute them to Piston along with some usage examples! Just thought I'd get your thoughts though - do you think this is overkill for a game engine? I thought it could be handy to have tools like this with both high level control as well as the option to tweak on a lower level at SoundStream's callback (unlike the sdl2 audio which currently hides the callback from the user).