Closed bvssvni closed 6 years ago
Since a quaternion takes half angles, the conversion needs a square root, and this makes it easier to compute the angle from the orientation vector instead.
Perhaps a 3D vector in the axis coordinate system would be more useful? It could mean "orient the object around this axis to look in this direction".
Closing because outdated.
This is the same as
axis_angle
, except a unit 2D vector is used instead.