PistonDevelopers / texture

A library for texture conventions
MIT License
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Options for texture wrapping #49

Closed sphereflow closed 5 years ago

sphereflow commented 5 years ago

Hi, I have added support for texture wrapping and added examples in the gfx_graphics and opengl_graphics repositories.

  1. Can I submit a pull request?
  2. Should I name texture coordinates u v or s t like OpenGL does?
  3. I have made changes to the following repositories:
bvssvni commented 5 years ago
  1. Yes!
  2. I prefer u v.
  3. Just make PRs, then I'll merge them and do the bumps (I use a tool called "Eco" for analyzing dependencies).
bvssvni commented 5 years ago

Thanks for the PRs!