Closed pearfalse closed 12 months ago
Fixes issue #20.
Also fixes a similar inconsistency, confirmed by me while verifying game behaviour: 1000+ arrow stacks will always load in if the leading stack of that type has a quantity of 0. Otherwise, usual rule around listHeadsInit applies.
listHeadsInit
Closes #20
Fixes issue #20.
Also fixes a similar inconsistency, confirmed by me while verifying game behaviour: 1000+ arrow stacks will always load in if the leading stack of that type has a quantity of 0. Otherwise, usual rule around
listHeadsInit
applies.