Open stopiccot opened 9 years ago
Quite possibly - i would need to understand your requirements better though.
What kind of meshes ? How often do they need to be (re-)generated ? Do they need to deform ? ...
Feel free to shoot me a direct email if you want to take this off-line.
I've been looking at this recently. So far I've written a tessellation shader for Gregory patch, but I haven't yet figured out how to import all the necessary data. I thought I could bake it into texture but this would only work for static objects. Forthcoming Unity 5.6 should have more open rendering pipeline, and this might help a lot with different patch types etc.
Filed as internal issue #151675.
I our Unity3d project we need to subdivide dynamically generated meshes. Is OpenSubdiv suitable for it? Maybe someone already tried it? Maybe this was already done and can be reused?