Adding PointInstancers to an asset's class primitive (in this case water droplets), and also scoped under a variantSet, causes the PointInstancers to not display. If we use instanceable references, the droplets display just fine.
What's interesting is that if we de-instance our payload prims, then the inherited PointInstancers display (see scene/pilesOfApples_partialDeinstance.usda in attached scene), which has a few apples' payloads deinstanced:
Description of Issue
Adding PointInstancers to an asset's class primitive (in this case water droplets), and also scoped under a variantSet, causes the PointInstancers to not display. If we use instanceable references, the droplets display just fine.
What's interesting is that if we de-instance our payload prims, then the inherited PointInstancers display (see scene/pilesOfApples_partialDeinstance.usda in attached scene), which has a few apples' payloads deinstanced:
Steps to Reproduce
Thanks!