Open vlasovi opened 2 years ago
It would make sense to use Hgi inside HdxPickTask::_ConditionStencilWithGLCallback to set stencil, depth and color mask states.
And then pass the pointer to HgiGraphicsCmds to the depthMaskCallback to draw the required geometry in a platform-independent fashion.
Autodesk requires this functionality for features like "Lasso selection".
Apple macOS
Latest dev
None
Filed as internal issue #USD-7029
Description of Issue
It would make sense to use Hgi inside HdxPickTask::_ConditionStencilWithGLCallback to set stencil, depth and color mask states.
And then pass the pointer to HgiGraphicsCmds to the depthMaskCallback to draw the required geometry in a platform-independent fashion.
Autodesk requires this functionality for features like "Lasso selection".
Steps to Reproduce
System Information (OS, Hardware)
Apple macOS
Package Versions
Latest dev
Build Flags
None