As the title suggest. On a stage with skel animation, deactivating the Skeleton prim stops the skinned mesh to animate, which makes sense.
The problem is that if one reactivate the prim, the animation doesn’t come back.
Image: skel prim is active, but the character is tposing
Steps to Reproduce
Open HumanFemale.walk.usd example file in usd view
Scrub the timeline and notice the animations are working
Deactivate /HumanFemale_Group/Rig/Skel prim (right click > deactivate)
Reactivate /HumanFemale_Group/Rig/Skel prim (right click > activate)
Scrub the timeline again, notice the animations are no longer work
Expected results: I expected the animations to go back to work once the prim has been reactivated.
Deactivating and reactivating the SkelRoot brings back the animation to working as it should.
Description of Issue
As the title suggest. On a stage with skel animation, deactivating the Skeleton prim stops the skinned mesh to animate, which makes sense. The problem is that if one reactivate the prim, the animation doesn’t come back.
Image: skel prim is active, but the character is tposing
Steps to Reproduce
HumanFemale.walk.usd
example file in usd view/HumanFemale_Group/Rig/Skel
prim (right click > deactivate)/HumanFemale_Group/Rig/Skel
prim (right click > activate)Expected results: I expected the animations to go back to work once the prim has been reactivated.
Deactivating and reactivating the SkelRoot brings back the animation to working as it should.
System Information (OS, Hardware)
Windows 10
USD 23.08, python 3.11