Closed dgovil closed 1 year ago
This also happens in main, 23.11 rc1
The commit ID which introduced the crash is 24acf5a6d
the PR which causes this is primarily about adding effectsShaders. But there is a small change to skydomeTask.cpp, and this likely is the issue. The change is: // Bind the skydome texture
Filed as internal issue #USD-8845
Thanks for the report, we're digging into this now!
Awesome, thank you!
Reporting on behalf of others
Description of Issue
On the OpenUSD "dev" branch, I am getting a crash in Storm when rendering depth when there is a Dome light with a texture in the scene. This happens on macOS (both x86 and arm64). I have not tested on other OS's. The easiest way to see this is to load a scene in usdview and ask it to show the AOV "depth". It does not happen on the release 23.08 branch.
Steps to Reproduce
System Information (OS, Hardware)
macOS 14.0 with Python 3.8
crashlog.txt
SampleAsset.zip