When loading a .usd file into usdview, it renders using GL. I have the build configured to include Embree and Prman, and both show up in the "Renderer" dropdown menu above the viewport, but when either is selected there's no change. The indicator on the viewport always reads Hydra: GL.
Reopening the stage after selecting the new renderer doesn't help.
There are no error messages in the terminal.
**Update - setting the renderer as an argument in the usdview terminal works, but not selecting from the dropdown.
Steps to Reproduce
Open scene in using usdview
Select Embree or Prman as the renderer
System Information (OS, Hardware)
Windows 10
OpenUSD v23.08
Python 3.9.13
NVIDIA GeForce GTX 1650
Description of Issue
When loading a .usd file into usdview, it renders using GL. I have the build configured to include Embree and Prman, and both show up in the "Renderer" dropdown menu above the viewport, but when either is selected there's no change. The indicator on the viewport always reads Hydra: GL.
Reopening the stage after selecting the new renderer doesn't help.
There are no error messages in the terminal.
**Update - setting the renderer as an argument in the usdview terminal works, but not selecting from the dropdown.
Steps to Reproduce
System Information (OS, Hardware)
Windows 10 OpenUSD v23.08 Python 3.9.13 NVIDIA GeForce GTX 1650
Package Versions
Build Flags
python %USD_REPO_DIR%\build_scripts\build_usd.py --build-monolithic --no-examples --no-tests --no-docs --no-python-docs --debug-python --ptex --openvdb --embree --prman --openimageio --alembic --hdf5 --no-draco --materialx --opencolorio %USD_BUILD_ROOT%