I’ve created an animation and now I want to download images representing each frame. I’ve tried using both the usdrecord command line prompt and the FrameRecorder.Record() function in a script, but in both cases there’s an extra light source that I can’t figure out how to remove (GL renderer). In usdview, it can be turned off by deselecting the default camera light, but I don’t see a way to disable that light in either record function.
Per Tom C on the OpenUSD forums - It should only affect renderers that support simple lights, i.e. Storm, but it doesn’t look like there’s a way to disable that right now. If you want to file a github issue, we can use that to let you know when we fix it up; it’s definitely something we’d like to address.
Description of Issue
I’ve created an animation and now I want to download images representing each frame. I’ve tried using both the usdrecord command line prompt and the FrameRecorder.Record() function in a script, but in both cases there’s an extra light source that I can’t figure out how to remove (GL renderer). In usdview, it can be turned off by deselecting the default camera light, but I don’t see a way to disable that light in either record function.
Per Tom C on the OpenUSD forums - It should only affect renderers that support simple lights, i.e. Storm, but it doesn’t look like there’s a way to disable that right now. If you want to file a github issue, we can use that to let you know when we fix it up; it’s definitely something we’d like to address.