Using an Intel-based Mac, whenever we assign a standard surface (MaterialX) material with transparency, e.g.: opacity less than 1, to a mesh, the mesh is not rendered on Storm.
Steps to Reproduce
Download opacity.usda.zip & open it in usdview using an Intel-based Mac.
Notice that the capsule is not rendered. See the screenshot below.
The rendering looks normal if we are using, for example, M1 Mac. See the screenshot below.
There is no error message in the terminal upon opening the stage using usdview.
Description of Issue
Using an Intel-based Mac, whenever we assign a standard surface (MaterialX) material with transparency, e.g.: opacity less than 1, to a mesh, the mesh is not rendered on Storm.
Steps to Reproduce
System Information (OS, Hardware)
MacBook Pro (15-inch, 2016)
Processor: 2.9 GHz Quad-Core Intel Core i7
Graphics:
OS: macOS Monterey (Version 12.7.2)
Package Versions
24.03
Build Flags
Debug