PixarAnimationStudios / OpenUSD

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Meshes with Standard Surface (MaterialX) Transparent Material Not Rendered by Storm in Intel-Based Mac #3030

Open aloysius-aryaputera opened 1 month ago

aloysius-aryaputera commented 1 month ago

Description of Issue

Using an Intel-based Mac, whenever we assign a standard surface (MaterialX) material with transparency, e.g.: opacity less than 1, to a mesh, the mesh is not rendered on Storm.

Steps to Reproduce

  1. Download opacity.usda.zip & open it in usdview using an Intel-based Mac.
  2. Notice that the capsule is not rendered. See the screenshot below. screenshot
  3. The rendering looks normal if we are using, for example, M1 Mac. See the screenshot below. screenshot1
  4. There is no error message in the terminal upon opening the stage using usdview.

System Information (OS, Hardware)

MacBook Pro (15-inch, 2016)

Processor: 2.9 GHz Quad-Core Intel Core i7

Graphics:

OS: macOS Monterey (Version 12.7.2)

Package Versions

24.03

Build Flags

Debug

jesschimein commented 1 month ago

Filed as internal issue #USD-9516