Closed MootoolsSoftware closed 1 month ago
Hi @MootoolsSoftware , Since you're using TinyUSDZ, I would recommend asking on that project instead https://github.com/syoyo/tinyusdz/issues The projects do not share the same API or maintainers so we'd be unable to help answer this here.
We are using TinyUSD and we currently have difficulties with asset identifier.
tinyusdz::tydra::RenderSceneConverter converter; tinyusdz::tydra::RenderScene renderScene; ret = converter.ConvertToRenderScene(stage, &renderScene);
After calling ConvertToRenderScene, your lib returns textures/images containing only asset_identifier.
So the question is : how to get the full file path on disk or to get access to the unpack texture embed in the usdz file?
We have noticed that all asset_identifiers were starting by 0 (0/TheTexture.jpg).
Thanks for your help!