Open ksurendra opened 6 years ago
Hi Suren, We are thrilled at Apple's announcement today, but we are still working on implementing the usdz feature. You can be sure that when the tools are ready, we will be providing documentation on the website. Please stay tuned!
--spiff
On Mon, Jun 4, 2018 at 11:32 AM, Suren Konathala notifications@github.com wrote:
Description of Issue
Documentation request for http://graphics.pixar.com/usd/docs/index.html
Please add the details/documentation on how to create a "usdz" file. I cannot find it on the website http://graphics.pixar.com/usd/ docs/index.html
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Thanks @spiffmon . Not to push you/team, is there an ETA?
Filed as internal issue #161466.
We have set ourselves a goal of siggraph, though goals are always subject to emergent production priorities!
Cheers, --spiff
On Mon, Jun 4, 2018 at 12:19 PM, Suren Konathala notifications@github.com wrote:
Thanks @spiffmon https://github.com/spiffmon . Not to push you/team, is there an ETA?
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From one night browsing around, there are few good information at Apple Developer on USDZ Conversion, utilizing XCode usdz_converter tool. But it is still not as smooth as expected. So far only testing OBJ to USDZ, sometimes it works, but very likely linking map texture to OBJ does not always work.
There is a need for USD and USDA understanding and perhaps proper Blender Add-On for this.
There is also GLTF to USDZ convertor: https://github.com/TimvanScherpenzeel/gltf-to-usdz
Thanks for the info, Jimmy! While I sympathize with the gltf-to-usdz author's concerns, we strongly discourage ad-hoc manipulation of usda text files, since we have found such approaches to be brittle, especially as USD is still evolving.
The USD distribution will soon include tools for direct creation of usdz files, which will then be available in DCC integrations of USD, which should hopefully serve the same goal of being able to get usdz without needing to build USD yourself. We will be adding usdz archive creation to our Maya plugins, and encouraging Autodesk to incorporate this functionality.
--spiff
On Thu, Jul 5, 2018 at 7:17 AM Jimmy Gunawan notifications@github.com wrote:
From one night browsing around, there are few good information at Apple Developer on USDZ Conversion, utilizing XCode usdz_converter tool. But it is still not as smooth as expected. So far only testing OBJ to USDZ, sometimes it works, but very likely linking map texture to OBJ does not always work.
There is a need for USD and USDA understanding and perhaps proper Blender Add-On for this.
There is also GLTF to USDZ convertor: https://github.com/TimvanScherpenzeel/gltf-to-usdz
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Hello,
Any updates on this issue? Some simple documentation would be extremely helpful.
@DavidArayan see https://graphics.pixar.com/usd/docs/USD-Toolset.html
That doc refers to the usdzip
tool which takes normal usd scene and wraps it up as a usdz file.
From there you should be able to use the normal dcc plugins (Maya, Houdini, Katana and now sketchup) to export normal usd, and then zip them up for ARKit.
Description of Issue
Documentation request for http://graphics.pixar.com/usd/docs/index.html
Please add the details/documentation on how to create a "usdz" file. I cannot find it on the website http://graphics.pixar.com/usd/docs/index.html