PixarAnimationStudios / OpenUSD

Universal Scene Description
http://www.openusd.org
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[Documentation] Please add documentation on how to create a usdz files #521

Open ksurendra opened 6 years ago

ksurendra commented 6 years ago

Description of Issue

Documentation request for http://graphics.pixar.com/usd/docs/index.html

Please add the details/documentation on how to create a "usdz" file. I cannot find it on the website http://graphics.pixar.com/usd/docs/index.html

spiffmon commented 6 years ago

Hi Suren, We are thrilled at Apple's announcement today, but we are still working on implementing the usdz feature. You can be sure that when the tools are ready, we will be providing documentation on the website. Please stay tuned!

--spiff

On Mon, Jun 4, 2018 at 11:32 AM, Suren Konathala notifications@github.com wrote:

Description of Issue

Documentation request for http://graphics.pixar.com/usd/docs/index.html

Please add the details/documentation on how to create a "usdz" file. I cannot find it on the website http://graphics.pixar.com/usd/ docs/index.html

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ksurendra commented 6 years ago

Thanks @spiffmon . Not to push you/team, is there an ETA?

jtran56 commented 6 years ago

Filed as internal issue #161466.

spiffmon commented 6 years ago

We have set ourselves a goal of siggraph, though goals are always subject to emergent production priorities!

Cheers, --spiff

On Mon, Jun 4, 2018 at 12:19 PM, Suren Konathala notifications@github.com wrote:

Thanks @spiffmon https://github.com/spiffmon . Not to push you/team, is there an ETA?

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enzyme69 commented 6 years ago

From one night browsing around, there are few good information at Apple Developer on USDZ Conversion, utilizing XCode usdz_converter tool. But it is still not as smooth as expected. So far only testing OBJ to USDZ, sometimes it works, but very likely linking map texture to OBJ does not always work.

There is a need for USD and USDA understanding and perhaps proper Blender Add-On for this.

There is also GLTF to USDZ convertor: https://github.com/TimvanScherpenzeel/gltf-to-usdz

spiffmon commented 6 years ago

Thanks for the info, Jimmy! While I sympathize with the gltf-to-usdz author's concerns, we strongly discourage ad-hoc manipulation of usda text files, since we have found such approaches to be brittle, especially as USD is still evolving.

The USD distribution will soon include tools for direct creation of usdz files, which will then be available in DCC integrations of USD, which should hopefully serve the same goal of being able to get usdz without needing to build USD yourself. We will be adding usdz archive creation to our Maya plugins, and encouraging Autodesk to incorporate this functionality.

--spiff

On Thu, Jul 5, 2018 at 7:17 AM Jimmy Gunawan notifications@github.com wrote:

From one night browsing around, there are few good information at Apple Developer on USDZ Conversion, utilizing XCode usdz_converter tool. But it is still not as smooth as expected. So far only testing OBJ to USDZ, sometimes it works, but very likely linking map texture to OBJ does not always work.

There is a need for USD and USDA understanding and perhaps proper Blender Add-On for this.

There is also GLTF to USDZ convertor: https://github.com/TimvanScherpenzeel/gltf-to-usdz

— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/PixarAnimationStudios/USD/issues/521#issuecomment-402737250, or mute the thread https://github.com/notifications/unsubscribe-auth/AF7qaDHP9K5fkRXVkcPdLlBGMfgHywcTks5uDh_1gaJpZM4UZkku .

DavidArayan commented 5 years ago

Hello,

Any updates on this issue? Some simple documentation would be extremely helpful.

superfunc commented 5 years ago

@DavidArayan see https://graphics.pixar.com/usd/docs/USD-Toolset.html

That doc refers to the usdzip tool which takes normal usd scene and wraps it up as a usdz file. From there you should be able to use the normal dcc plugins (Maya, Houdini, Katana and now sketchup) to export normal usd, and then zip them up for ARKit.