Closed hiroGotoh closed 5 years ago
Thanks again for filing this, @hiroGotoh
Adding a link to the original post here from the interest group here: https://groups.google.com/forum/#!topic/usd-interest/qD9h6GCsU3Q
Filed as internal issue #USD-4914.
@c64kernal @jtran56 Can I check one? I saw changelog of usd 19.03.
Does this solve this issue? or no?
Hi @hiroGotoh -- no unfortunately that is completely unrelated, sorry about that!
Hi @c64kernal I thought so. This improvement is just to draw a curve as a point. OK. I hope that this problem is resolved ASAP. If possible, Could you please give an estimate of the time scale involved in starting this? I would appreciate your cooperation.
Apologies @hiroGotoh, I don't have an estimate for this fix at this point, unfortunately.
Hi @c64kernal -- I see. That's a real shame. thank you.
Hi Hiro, thanks for the detailed bug report. I have checked in a fix for this in our internal USD codebase. It should be up on the github dev branch before long. Results now look like:
sample1, refined:
sample2, un-refined:
sample2, refined:
cheers, Brett.
Hi Brett,
oh, thank you so much. I wil check it, I would like to be merged to release branch.
Best, hiro
2019/03/27 5:49、Brett Levin notifications@github.comのメール:
Hi Hiro, thanks for the detailed bug report. I have checked in a fix for this in our internal USD codebase. It should be up on the github dev branch before long. Results now look like:
sample1, refined:
sample2, un-refined:
sample2, refined:
cheers, Brett.
— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub, or mute the thread.
Hi @hiroGotoh this fix is slated for the upcoming 19.05 release, so should be in the release branch in the next few weeks.
Description of Issue
I have an issue of Hydra-GL: Color of catmull-rom spline with USD18.11. Complexity:Low: Color of curves is correct. Complexity:Medium: Color is not correct? It seems to be shifted. I'd like to use the catmull-rom spline as the output curve of the hair simulator. Therefore, the first 2 and the last 2 vertices are output as the same position. and, primvars:displayColor is "vertex" interpolation.
Catmull-rom defines 1 segment with 4 vertices, which is formed between the 2nd vertex and the last previous vertex. (e.g. points: 0, 1, 2, 3 -> segment: 1-2) when refine level = 1 or more, it should be interpolated with the colors of these 2 vertices (points: 1, 2). I also tried varying interpolation, but it seemed that the result did not change the result of vertex interpolation. As a result, The color interpolation does not seem to be correctly based on basis, primvars:interpolation. When refine level = 0 and vertex interpolation, The spline is displayed as linear. The color should be the same color of each vertex.
btw, If "varying" interpolation is used, what do you think should differ from "vertex" interpolation?
Steps to Reproduce
Repro data
sample1:
sample2:
System Information (OS, Hardware)
OS: Windows7 pro 64bit GPU: Quadro K4000/GV100
Package Versions
USD v18.11
Build Flags
embree support, alembic plugin, maya plugin
Thanks, Hiro