PixarAnimationStudios / OpenUSD

Universal Scene Description
http://www.openusd.org
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What is the correct version of Boost that should be getting used? #934

Closed dtlindsey closed 5 years ago

dtlindsey commented 5 years ago

Description of Issue

Building USD on Windows

Steps to Reproduce

  1. Visual Studio 2017 x64 NativeCommandPrompt, build with --generator "Visual Studio 14 2015 Win64"

  2. This downloads Boost 1_65

  3. Visual Studio 2015 x64 NativeCommandPrompt, build with --generator "Visual Studio 14 2015"

  4. This downloads Boost 1_61

System Information (OS, Hardware)

Windows 10

Package Versions

v19.05, and master

Build Flags

python build_scripts\build_usd.py --generator "Visual Studio 14 2015 Win64" --build-args=boost,"toolset=msvc-14.0 --with-date_time --with-thread --with-system --with-filesystem" --no-maya --ptex --materialx --alembic --openimageio --opencolorio --verbose --force-all "C:\Users\lindd067\dev\external\install\USD-19.05-all"

Wouterdek commented 5 years ago

Under linux, the build script seems to download 1.55.0.

jilliene commented 5 years ago

Filed as internal issue #USD-5493

dtlindsey commented 5 years ago

Thank you for filling the issue, but, in the mean time, is there a recommended version of boost that should be used?

c64kernal commented 5 years ago

Hi @dtlindsey -- If you're running on VS2015, the minimum version that will work is 1.61.0. This version won't work on 2017, and you'll need at least boost version 1.65.1. There have been reports that later versions of boost work fine on both systems. Hope that helps.

dtlindsey commented 5 years ago

It does. Thank you.

Thanks, -Daniel

On Aug 22, 2019 at 8:29 PM, George ElKoura notifications@github.com wrote:

Hi @dtlindsey https://github.com/dtlindsey -- If you're running on VS2015, the minimum version that will work is 1.61.0. This version won't work on 2017, and you'll need at least boost version 1.65.1. There have been reports that later versions of boost work fine on both systems. Hope that helps.

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